I'm currently working on another C++ game project made with VS Code and Unreal Engine 5.3.1 The high concept is to make a semi-open world game demo with souls-lite-ish combat. Work progress log can be found here
My second C++ game project made with VS Code and Unreal Engine 5.2. Aprat of shooting mechanics, the project includes animation blending, AI scripts, and game state conditions.
My first C++ game made with VS Code and Unreal Engine 5.1. It involves: pawns and actors, movement, tanks, turrets, projectiles, particle effects, sound effects, camera effects, cursor handling, collision handling and much more.
My first FPS game. It involves: multiple fuctions providing mechanics for moving, firing, aiming, drone enemies, health, damage, pickups and counters. It also contains tuned animations, gfx, sfx and sound effects.
The main goal of this project is to write own C++ classes to open door, grab objects and trigger events. Also creating: simple game level, dungeon level, lighting, menu level, widgets, build and package project for Windows.
The main goal of this project is to write own C++ class to move objects in general. Moving involves changing location, rotation, speed and range. Also creating: obstacle trial level, swapping character mesh and changing collision and control parameters.
My first Game Concept Document and Game Design Document. The game called Mathscape is going to be a simple escape room about solving math equations.
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